/*équations :S:=x^2*y-x*y^2+x*z^2-y; 0,1.,0,0,-1.,0,0,1.,0,0,0,0,0,0,0,-1.,0,0,0,0. cylinder{< 0.,0.,-1.*b >,<0.,0.,b > ,r } cylinder{< 1.,-1.*b,-1.*b >,<1.,b,b > ,r } cylinder{< -1.,-1.*b,-1.*b >,<-1.,b,b > ,r } cylinder{< 1.,b,-1.*b >,<1.,-1.*b,b > ,r } cylinder{< -1.,b,-1.*b >,<-1.,-1.*b,b > ,r } cylinder{< -1.*b,0.,0. >, ,r } cylinder{< -1.*b,-1.*b,1. >, ,r } cylinder{< -1.*b,-1.*b,-1. >, ,r } */ #include "colors.inc" #include "stones.inc" #include "metals.inc" camera { orthographic location <-2.5,0.6,-3>*0.75 look_at<0,0.2,0> } light_source { <-4,5,-10> color White} light_source { <-5,10,-20> color White shadowless} light_source { <3,10,-10> color rgb <0.8,0.8,1>*0.5 shadowless} box {<-20,-1.3,-20>,<5,20,5> pigment {SkyBlue} // Yellow rotate <0,5, 0> } //-------------------------------- union{ poly {3, <0,1.,0,0,-1.,0,0,1.,0,0,0,0,0,0,0,-1.,0,0,0,0> texture{ /* pigment{ granite color_map{[0.0 rgb<1,1,0.7>][1.0 rgb<0.5,0.3,0>]} scale 0.08 } */ T_Silver_3C finish { ambient 0.4 diffuse 0.3 reflection 0 specular 0.5 roughness 0.008 } } } #declare r=0.01 ; #declare b=4; union{ cylinder{< 0.,0.,-1.*b >,<0.,0.,b > ,r } cylinder{< 1.,-1.*b,-1.*b >,<1.,b,b > ,r } cylinder{< -1.,-1.*b,-1.*b >,<-1.,b,b > ,r } cylinder{< 1.,b,-1.*b >,<1.,-1.*b,b > ,r } cylinder{< -1.,b,-1.*b >,<-1.,-1.*b,b > ,r } cylinder{< -1.*b,0.,0. >, ,r } cylinder{< -1.*b,-1.*b,1. >, ,r } cylinder{< -1.*b,-1.*b,-1. >, ,r } pigment{ Red } } // axes ---------------------- union{ #declare g=1. ; #declare r1=0.03; #declare k=4;// longueur fleche=k*r1 #declare co=1.8;// rayon base=co*r1 cylinder{ <-g/2,0,0>,,r1 } cone{ ,co*r1,,0 } cylinder{ <0,-g/2,0>,<0,g,0>,r1 } cone{ <0,g,0>,co*r1,<0,g+k*r1,0>,0 } cylinder{<0,0,-g/2>,<0,0,g>,r1 } cone{ <0,0,g>,co*r1,<0,0,g+k*r1>,0 } pigment { Yellow transmit 0.3} } //- clipped_by { sphere{<0,0.,0>, 3 } } bounded_by { clipped_by } scale 0.5 rotate <80,-40,110> translate <0,0.2,0> } text { ttf "times.ttf" "AE" 0.5,0 pigment { Cyan*1.2 } scale 0.08 rotate <0,40,0> translate <1.9,-1.3,-0.4> }