// 4*(x^2+y^2+z^2-13)^3 + 27*(3*x^2+y^2-4*z^2-12)^2 = 0 #include "shapes.inc" #include "colors.inc" camera { orthographic location <2, 4, -7.> look_at <0.0, 0.0, 0.0> } light_source { <20,30,0> White*0.9 } light_source { <-10, 3, -13> color White } // Surface de Hunt poly { 6,< 4.,0,0,0,12.,0,0,12.,0,87.,0,0,0,0,0,0,0,0,0,0,12.,0,0,24., 0,-150.,0,0,0,0,12.,0,-960.,0,84.,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,4.,0,0,12.,0,-129.,0,0,0,0,12.,0,-528.,0, 1380.,0,0,0,0,0,0,4.,0,276.,0,4620.,0,-4900. > scale < 1,1,1> texture { pigment { Gold*1.8 } finish { phong 1 phong_size 200 ambient 0.3 diffuse 0.4 reflection 0.3 } } rotate<-90,25,0> } plane { y, -5.0 pigment { SkyBlue*1.3 } }