/*équations : S :=y+x^2*z-x^2 */ #include "colors.inc" #include "stones.inc" #include "metals.inc" camera { orthographic location <-2.5,0.6,-3>*0.75 look_at<0,0.2,0> } light_source { <-4,5,-10> color White} light_source { <-5,10,-20> color White shadowless} light_source { <3,10,-10> color rgb <0.8,0.8,1>*0.5 shadowless} box {<-20,-1.3,-20>,<5,20,5> pigment {SkyBlue} // Yellow rotate <0,5, 0> } #macro xx(uu) uu #end #macro yy(uu) uu*uu #end #macro zz(uu) 0 #end #macro courbe(n,deb,fin,r) #local pas=(fin-deb)/n; #local uu = deb; #while (uu<=fin) #local vv=uu+pas; cylinder{ ,,r} sphere{ ,r } #local uu=vv; #end //fin boucle #end //macro //-------------------------------- union{ poly {3, <0, 0, 1., -1., 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1., 0, 0, 0, 0.> texture{ /* pigment{ granite color_map{[0.0 rgb<1,1,0.7>][1.0 rgb<0.5,0.3,0>]} scale 0.08 } */ T_Silver_3C finish { ambient 0.4 diffuse 0.4 reflection 0.1 specular 0.5 roughness 0.008 } } } #declare r=0.01 ; #declare b=9; union{ cylinder{<-3.,.997*b+9.,-.111*b>,<-3.,-.997*b+9.,.111*b>,r} cylinder{<-2.54,.988*b+6.44,-.153*b>,<-2.54,-.988*b+6.44,.153*b>,r} cylinder{<-2.08,.970*b+4.31,-.226*b>,<-2.08,-.970*b+4.31,.226*b>,r} cylinder{<-1.62,.934*b+2.61,-.358*b>,<-1.62,-.934*b+2.61,.358*b>,r} cylinder{<-1.15,.798*b+1.33,-.598*b>,<-1.15,-.798*b+1.33,.598*b>,r} cylinder{<-.692,.430*b+.479,-.901*b>,<-.692,-.430*b+.479,.901*b>,r} cylinder{<-.231,.532e-1*b+.533e-1,-.998*b>,<-.231,-.532e-1*b+.533e-1,.998*b>,r} cylinder{<.231,.532e-1*b+.533e-1,-.998*b>,<.231,-.532e-1*b+.533e-1,.998*b>,r} cylinder{<.692,.430*b+.479,-.901*b>,<.692,-.430*b+.479,.901*b>,r} cylinder{<1.15,.798*b+1.33,-.598*b>,<1.15,-.798*b+1.33,.598*b>,r} cylinder{<1.62,.934*b+2.61,-.358*b>,<1.62,-.934*b+2.61,.358*b>,r} cylinder{<2.08,.970*b+4.31,-.226*b>,<2.08,-.970*b+4.31,.226*b>,r} cylinder{<2.54,.988*b+6.44,-.153*b>,<2.54,-.988*b+6.44,.153*b>,r} cylinder{<3.,.997*b+9.,-.111*b>,<3.,-.997*b+9.,.111*b>,r} pigment{ Red } } union{ cylinder{<-b,0,1>,,2*r }// droite courbe(50,-4,4,2*r) pigment { rgb <0,0.6,0>} } /* // axes ---------------------- union{ #declare g=1.5 ; #declare r1=0.03; #declare k=4;// longueur fleche=k*r1 #declare co=1.8;// rayon base=co*r1 cylinder{ <-g/2,0,0>,,r1 } cone{ ,co*r1,,0 } cylinder{ <0,-g/2,0>,<0,g,0>,r1 } cone{ <0,g,0>,co*r1,<0,g+k*r1,0>,0 } cylinder{<0,0,-g/2>,<0,0,g>,r1 } cone{ <0,0,g>,co*r1,<0,0,g+k*r1>,0 } pigment { Yellow transmit 0.3} }*/ //- clipped_by { sphere{<0,0.,-0.>, 3 } } bounded_by { clipped_by } scale 0.45 rotate <70,10,12> translate <0,0.2,0> } text { ttf "times.ttf" "AE" 0.5,0 pigment { Cyan*1.2 } scale 0.08 rotate <0,40,0> translate <1.9,-1.3,-0.4> }